Sony CFO Admits: 'We Don't Have Enough IPs We Fostered From The Beginning' — Can Sony Compete With Rivals?
Portfolio Pulse from Franca Quarneti
Sony's CFO Hiroki Totoki admitted that the company lacks enough homegrown intellectual properties (IP), posing a challenge against rivals like Nintendo and Disney. Despite successful franchises like The Last of Us, Sony's transmedia offerings are sparse. The company aims to leverage technology and creativity, with potential growth in the anime sector through Crunchyroll.

September 05, 2024 | 9:10 pm
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NEUTRAL IMPACT
Sony's failed bid to acquire Paramount Global highlights its efforts to bolster its franchise portfolio through acquisitions.
Sony's attempt to acquire Paramount Global indicates its strategy to expand its franchise portfolio through acquisitions, though the bid was unsuccessful.
CONFIDENCE 80
IMPORTANCE 50
RELEVANCE 30
NEUTRAL IMPACT
Sony's CFO admitted a lack of homegrown IPs, which could impact its competitive edge against rivals like Nintendo and Disney. The company plans to focus on technology and creativity, with potential growth in the anime sector through Crunchyroll.
The admission of lacking homegrown IPs highlights a strategic challenge for Sony, impacting its competitive position. However, the focus on technology and creativity, along with potential growth in anime through Crunchyroll, could offset this challenge.
CONFIDENCE 90
IMPORTANCE 80
RELEVANCE 100
POSITIVE IMPACT
Sony's admission of lacking homegrown IPs highlights Disney's strength in this area, potentially reinforcing Disney's competitive advantage in media and entertainment.
Sony's lack of homegrown IPs contrasts with Disney's strong portfolio, potentially reinforcing Disney's competitive advantage in media and entertainment.
CONFIDENCE 85
IMPORTANCE 60
RELEVANCE 50
POSITIVE IMPACT
Sony's lack of homegrown IPs underscores Nintendo's strong foundation in this area, potentially enhancing Nintendo's competitive position in gaming.
Sony's admission of lacking homegrown IPs highlights Nintendo's strength in this area, potentially enhancing Nintendo's competitive position in gaming.
CONFIDENCE 85
IMPORTANCE 60
RELEVANCE 50