Gaming Industry Revenues To Hit $307 Billion By 2027: Analysis
Portfolio Pulse from Franca Quarneti
Bain & Company forecasts global video gaming revenue to grow from $199 billion in 2022 to $307 billion by 2027, driven by younger gamers and increased deal activity. Key transactions include Microsoft's acquisition of Activision, Take-Two's acquisition of Zynga, and Sony's acquisition of Bungie.

July 15, 2024 | 6:50 pm
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POSITIVE IMPACT
Microsoft's proposed $69 billion acquisition of Activision is highlighted as a key transaction driving growth in the gaming industry.
Microsoft's acquisition of Activision is a significant move in the gaming industry, contributing to the projected revenue growth. This deal positions Microsoft to capitalize on the expanding market.
CONFIDENCE 95
IMPORTANCE 90
RELEVANCE 80
POSITIVE IMPACT
Sony's $3.6 billion acquisition of Bungie is highlighted as a significant deal in the gaming industry.
Sony's acquisition of Bungie strengthens its gaming portfolio and aligns with the industry's growth. This strategic acquisition is expected to positively impact Sony's market position and stock performance.
CONFIDENCE 85
IMPORTANCE 70
RELEVANCE 60
POSITIVE IMPACT
Take-Two Interactive's $12.7 billion acquisition of Zynga is noted as a major transaction in the gaming sector.
Take-Two's acquisition of Zynga enhances its portfolio and market position, aligning with the industry's growth trajectory. This strategic move is likely to positively impact Take-Two's short-term stock performance.
CONFIDENCE 90
IMPORTANCE 80
RELEVANCE 70